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>> No.7934439 [View]
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7934439

>>7934398
/doom/ Challenge #3: World Record Hype!

Pwad: Scythe
Map 03: Up and Around
Author: Erik Alm
Category: UV-Fast
Goal: Less than 1:08

No one ever goes for the beginner challenges, so let's get right to it. The record for this map was 1:24, dating from 2003 and performed on doom2.exe. I beat it with a 1:08. All of my other times have been beaten so far. Are you a bad enough dude to claim the record for yourself?
Here is my submission: https://doomshack.org/uploads/sc03f108.lmp

Reply to this post with demos, and suggestions for future challenges.
Your demo also needs to be posted here for verification since it's for the record:
https://www.doomworld.com/forum/topic/38372-scythe-demos-complevel-2/

Previos thread's winner: Scythe Map02 UV-Fast in 58s >>7928357

>> No.7866671 [View]
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7866671

>>7866649
I'd say go straight to Scythe 1. I don't find the IWADs particularly fun aside from a speedrunning perspective.

Try out Smoothed Doom + Black Ops.
https://www.doomworld.com/forum/topic/85991-smoothed-smooth-monsters-for-doom-retro-and-crispy-doom/
Smoothed Doom adds extra animation frames to everything. I don't particularly care for the extra death animations, but the mancubus fireballs and rocket explosions look particularly cool. If you don't like it, try out Doom Sprite Fix instead.
Black Ops is the same thing as Vanilla Doom Smooth Weapons, which itself is based on sprites made by PerKristian, except that Black Ops has black gloves, like from the Doom box art, and its also right-handed instead of left-handed. Try out Vanilla Smooth Doom Weapons if you don't wanna try Black Ops.
Finally, try out Perk's Hi-Res SFX mod. It's the same thing as Doom's sounds, but higher sound quality. It matches PrBoom in OpenGL better I think, especially when using smooth weapons. I use the stock sounds for Crispy Doom.

>> No.6416652 [View]
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6416652

>>6416564
The end of Scythe 1 is harder than the start of Scythe 2. The end of Scythe 2 is much, much harder than anything in Scythe 1.

I beat Scythe 2 on UV doing a continuous playthrough using saves, and using speedrun videos as guides; you pretty much have to use video guides to beat the end of Scythe 2 if you are doing a first playthrough on UV. Warp to map 25 if you don't believe me. I remember map 25 very fondly. Playing it on Crispy Doom (before Crispy Doom had wide-screen) was one of my all-time favorite Doom experiences.

I recently learned the joys of playing pistol-starts no-saves, so I'm going back and beating all my old favorite WADs this way. I'll start on skill 1 or skill 2 to learn the map, then bump up the difficulty after each successful run. If I still can't beat it, I'll open the map in Doom Builder and use that to locate the secrets and their triggers (I dunno how to use the program to make maps but an anon showed me how to find secrets with it). If I STILL can't beat it, I'll download demos or watch videos of a speedrun. I'll usually do all these things after I beat the level on UV anyway. It takes forever to play through WADs this way, but it's a lot of fun since I'm still fairly new and only spending time on the tip-top best PWADs, and it allows me to record ebin playthrough demos.

I'm genuinely curious if I can beat Scythe 2 map 25 pistol-start no-saves on skill 3 or 4, but I'm not gonna rush to it; I'm currently replaying episode 2 of Scythe. I just recorded a UV-Fast demo of Scythe Episode 1. It's uploading now. It should be ready in about 2-3 hours
> https://youtu.be/giqe9Xi1YGQ

Now that I think about it, I never even beat map 26, but this was over 6 months ago, and I've gotten a lot better. I'll at least beat the final episode of Scythe 2 pistol-start no-saves on skill 1 (I'm hell-bent on beating maps with no saves, even if it's on skill 1).

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