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/vr/ - Retro Games

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>> No.355237 [View]
File: 588 KB, 1280x960, SCR25.png [View same] [iqdb] [saucenao] [google]
355237

>>351416
Honestly, it was luck and a little trial and error. I use lots of twists and bends in my coasters and have them weave around each other to make it more exciting when, say, a coaster meets with another in a bank.

This isn't even that crazy, I hardly inverted into the other coasters, so imagine if every coaster looped around each other...

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