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>> No.5531508 [View]
File: 120 KB, 1920x1080, megaflex.png [View same] [iqdb] [saucenao] [google]
5531508

>>5531501
>>5531486
Here is an example from the MM5 intro.

Only pictured is the background. Notice how the eyes and the scarf are missing; sprites (not pictured) are called for that here.

Under palette editor: the top row corresponds to the background palettes.
The bottom row would correspond to the sprites (scarf and eyes) but there is no way to call them like this with this editor.

On the right: tile, tsa and structure table. A structure is made out of 4 TSA which themselves are made of 4 8*8 tiles.
So like I said, notice how each TSA is limited to a single 3colours+black palette. Therefore you want to change palette and use colours from the next 3colours+black pal, you need to wait the next 16*16 block.

If you're interested in learning more, download romhacking editors like this. In this editor for Mega Man games editing backgrounds is very easy, but in order to edit sprites, even the same ones used during this cutscene, I had to not only use another editor, but also know 6502 ASM in order to change which sprite is called and when.

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