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>> No.10362287 [View]
File: 3.95 MB, 1280x720, ssg bug.webm [View same] [iqdb] [saucenao] [google]
10362287

>>10361669
I also did some digging and what I found was broken SSG behavior in -complevel 21 across multiple ports without any mods. This happens in all the latest versions of dsda-doom, Woof and Nugget.

Steps to reproduce (at least closest I've found):
>play Doom 2 with -complevel 21
>have SSG with two shells left
>empty another weapon that will auto-change to SSG, do NOT keep holding fire
>as soon as possible and no earlier, fire the SSG (requires precise timing)
>gun disappears from screen and won't raise again. Doomguy gets angry. you can no longer shoot or switch to any weapon until respawning.

Minimal demo: https://files.catbox.moe/6urj62.lmp

An older version of Woof I had lying around (9.0.0) didn't seem to allow triggering the bug manually with the steps above at all, no matter how many times I tried. In Nugget 1.14.0, it could be done but instead of the weapon disappearing it led to a crash. When reaching a point in a demo where it happens, both crashed. On lower complevels the bug doesn't exist.

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