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/vr/ - Retro Games

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>> No.6355061 [View]
File: 348 KB, 781x750, 1395436991682.jpg [View same] [iqdb] [saucenao] [google]
6355061

>>6354940
I stopped playing after I reached that Cacoroom and fell down into a pit I couldn't get out of unless I forced myself to jump. Your map is shit, just straight up shit. Like straight out of D!Zone shit. It's not 1995 anymore, you have Doom Builder 2 (and more advanced versions), an editor with a visual mode that let's you actually LOOK at what you're building: what you've made is just a long empty hallway, with only one texture on the wall for each area, no use of brightness sectors, everything looks like an oversized rectangle room - theme park with the occasional monster. THE only thing that was sort of good was the stairway with 2 revenants each waiting, because the architecture in that specific area was better and felt more alive, however even that section was repeating itself unnecessarily, and of course because of bad texturing it looked terrible.

TLDR, start from scratch and look at how maps are built in Doom, TNT or Plutonia.

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