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>> No.3070840 [View]
File: 247 KB, 800x1232, 696386.jpg [View same] [iqdb] [saucenao] [google]
3070840

>>3059626
>superior to the SNES
>Maximum Carnage

Of all the examples you could have picked, you went with the one where the SNES soundtrack is so superior it's not even funny. I'm a die-hard segafag and I grew up playing the Genesis version, but there's just no defending this one, mang.


That aside, though, pick any of the MK games, especially MK2.

Check this shit out:

http://www.youtube.com/watch?v=H-dJcfSOAX8 [Embed]

>dem punchy beats
>dat sicknasty WHHHHOOOOAAEEEWWWMM at 2:01

It's deliciously dark, and it just oozes evil. Not sure why Furniss decided to remix The Tower theme for use on The Kombat Tomb, but whatever, it fits perfectly.

Here's the arcade original for comparison:
http://www.youtube.com/watch?v=vcjwp3VHM7Y [Embed]

And here's the SNES version:
http://www.youtube.com/watch?v=XSX1BqGDmbs [Embed]

I'm not even sure where to fucking begin with this one. It's just so flaccid, muffled and anemic-sounding. Not only is it drowning in reverb, but it's like whoever slapped this garbage together couldn't even bother to pick appropriate samples.

All of the SNES MKs sound like this. Shoddy attempts to emulate the arcade original.

>> No.2784318 [View]
File: 247 KB, 800x1232, 696386.jpg [View same] [iqdb] [saucenao] [google]
2784318

>>2784250
>looks better
>more colors = betterer graphex

You could maybe argue that in the case of MK3, which looks a bit grainier (probably because IIRC it was ported over by Williams instead of Probe), but on the whole, the Genesis MKs are the perfect illustration of how less is actually more.

What I mean by that is that the lesser graphical and audio capabilities of the system naturally drove the port to a darker and more grimy presentation, which gelled perfectly with the Mortal Kombat premise, and the music/SFX felt so much more meaty than the SNES version.

It feels like the definitive console experience, with its own unique style, rather than a shoddy attempt to better emulate the arcade original.

And if you're still stuck in the MOAR COLORS mindset, there's always the 32X version.

>plays better

I completely disagree.

Without even getting into the embarrassing neutering MK1 received on the SNES, the Genesis 6-button controller is the one true way to play MK.

It's essentially a perfected replica of the original arcade control scheme. The forward-facing button layout lets you easily do things like holding one of them down for a charge attack without it really affecting your ability to keep fighting effectively. This lets you pull off sick shit like bicycle kick combo finishers, which is something I can't even imagine comfortably doing on a SNES controller because you have to keep your index fingers on the triggers at all times.

On top of that, the controls just feel looser and more responsive on the Genesis, and that goes for all 3 MKs. Every couple of years, I start feeling like I was too harsh on the SNES ports, so I decide to give them another shot, and every time, I walk away completely underwhelmed.

>> No.1650824 [View]
File: 247 KB, 800x1232, 696386.jpg [View same] [iqdb] [saucenao] [google]
1650824

MK is pretty fucking high up there.

I wish I had somebody do talk MK lore with for days on end... ;_;

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