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>> No.11457612 [View]
File: 1.90 MB, 1600x900, mjam_daviddg_2024-12-20_00-35-40.png [View same] [iqdb] [saucenao] [google]
11457612

>>11457581
>>11457550
>Here's the problematic part from yesterday
- a CTD kept happening as long as any of the Rider's were shot by me while they were still inside this warehouse area. Had their collision box not be so suprisingly small compared to their chassis model, I'd have to let them live or try to lure other monsters into killing them for me.
Also apparently the placed (not dropped by the blow-torch dudes) Punisher ammo sometimes give you both an extra shell and any 1~4 bullets, but only if you already got the Punisher in your arsenal for some reason (this doesn't seem to happen if you don't have it yet).
^Do any of these bugs got fixed in the final version of Malice Refined?

>>11457527
No idea why the QuadShot got axed during Unreal1's development, why the fuck would you invent a 4-barreled shotty and never utilize it?

>> No.11457565 [DELETED]  [View]
File: 1.90 MB, 1600x900, mjam_daviddg_2024-12-20_00-35-40.png [View same] [iqdb] [saucenao] [google]
11457565

>>11457527
No idea why the QuadShot got axed during Unreal1's development, why the fuck would you invent a 4-barreled shotty and never utilize it?

>Here's the problematic part from yesterday
- a CTD kept happening as long as any of the Rider's were shot by me while they were still inside the warehouse, had their collision box not be so suprisingly small compared to their chassis model, I'd have to let them live or try to lure other monsters into killing them for me.

Should've known that jannoids are still the ones behind all "nukage barrel" baiting here as usual

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