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/vr/ - Retro Games

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>> No.4374339 [View]
File: 268 KB, 800x600, Screenshot_Doom_20171104_101841.png [View same] [iqdb] [saucenao] [google]
4374339

>>4374227
These guys are used pretty well, they're a bit spooky, they're not too tough so you can easily take them, but in groups or in an ambush they can be real shitheads, a very particular ambush comes to mind in one map, scared the shit out of me the first time.

>>4374324
I'm fine with the way I'm doing things, I'm very much in love with OpenGL, freelook without auto-aim, decals, and dynamic lights, you can even see I'm using a flashlight in some screenshots (I have it on autoload). I've played plenty of vanilla and boom anyway, and sometimes go back to it (mostly through console ports).

I actually really like the faux fuzz effect in GZDoom because it actually scales to the resolution of the sprites, feels cleaner.

Anyway, if you like Nihility you should check out Alpha Accident as well, it's a single episode with a lot of similar use of development resources and dehacked, though with a different style.

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