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>> No.5672073 [SPOILER]  [View]
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5672073

I tend to agree with adding the automap functionality. This was even included in the code of early versions of Wolf3D. But was never included in the final game.
If you take a close look at the usage of different wall tiles the maps are less maze-like as you expect. But still sometimes you will run through corridors multiple times before you know which turn you have missed.

I have followed the Wolf3D modding scene in the past (and even did some limited modding myself). I remember that some mods were quite impressive, but none felt as a real better game to me.
For example you could add directional sprites. These are sprites which have a fixed direction instead of following the player camera. Zero thickness wall so to say. This adds the ability to things like fences. But it in the end it takes away the charm of simplicity of the original game.
Furthermore such mods would likely increase pcu/memory needs. Rendering the game unplayable at the time.

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