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/vr/ - Retro Games

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>> No.4848110 [View]
File: 5 KB, 64x128, just like terra cotta.png [View same] [iqdb] [saucenao] [google]
4848110

>>4847823
>>4847306
>>4847263
Yknow Everyone seems to say DOPA is trash but I sure as fuck had fun playing it, over and over again like 3 or 4 times too. The reason is because im not a map maker and im not criticising the map progression - im looking at the Detailing and the gimmicks involved.
> the use of shamblers and fiends
> that grinder that moves around in those tunnels and destroys the zombies as you run from it
> those laser traps that do 60 damage a pop
> navigating and hiding in the cozy spaces with all those crates in the first or second map
> those deadly crusher walls that very satisfyingly pulp the death knights

Some parts like the slaughtermapping with all the grunts and enforcers was shit. And the non-shub ending was shit.

Generally speaking I Loved it.
I wish there was a 2nd one, or that it had more maps.
More of this = Yes.

>> No.4427506 [View]
File: 5 KB, 64x128, just like terra cotta.png [View same] [iqdb] [saucenao] [google]
4427506

>>4425579
>>4425919
>>4425941
Even I notice 35, but I choose to lock it to 35 just to avoid it feeling more artificial.

24fps is just the lower limit to where humans will perceive motion rather than individual frames. But even then the graphic quality has to be slightly blurred or you'll still notice the chop (hence why movies for decades seemed fluid, but when video quality improved they had to raise it to 30)

>>4425667
>>4425668
>>4425672
Probably a CRT shader of some kind.
> using filters, well it is /vr

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