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>> No.10089650 [View]
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10089650

>>10089615
>I'm going to assume it's a power related issue being in the controller
>having too much power draw could fry the controller port circuit

Modern electronics are a lot less power hungry than back then. The PS1 and GameCube Memcard Pros are able to have WiFi functionality to run a FTP server and cloud backups (for the ps2 one, although I don't see why a firmware update can't add this to the PS1 and GC ones as well) and power an OLED screen while the CPU is performing all of these memorycard, ftp, screen, auto-switching cards if you use a loader/ode, and other functions just off the power the memcard port used.

I find it hard to believe the PS1, PS2, and especially the GC memcard ports can provide enough power for all that but the N64 could not, yet was able to power a device that could read 5volt gameboy games (the N64 itself operated at 3.3 volts) and a device with a tilt sensor.

>It happened often with the Dreamcasts VMU

I have literally never heard of the VMU shorting out anything, also, there is a VMU version of these things in the works. (Although it has a rather stupidly high price) and unlike the N64's rumble pak the Dreamcast';s rumble device didn't need AA batteries and was powered off the controller's port while ALSO being able to power a VMU at the same time in the same controller.

>> No.9633080 [View]
File: 172 KB, 695x1200, dlchprc5qp3r1ysmvhrt.jpg [View same] [iqdb] [saucenao] [google]
9633080

>>9632962
There is a Dreamcast one being worked on.

As for Saturn, that would be extremely messy since it used internal storage. There would be no way to have an "infinite" memorycard like this that lets you swap to different banks of storage without having to solder a few dozen points to the Saturn itself, and it would also likely require modification of the shell to to add buttons/screens to swap the storage.

Best best for Saturn would be memorycard-like carts, which already exist. Of course, those require you to manually copy saves to/from them outside of the handful of games that supported saving directly to them, but with it's default save method being internal there is no real way around that.

SegaCD was the same but nobody seems to care about that. I have no idea what the situation with the "RAM" cartridges on that was like, if games were supposed to all have support for directly saving to it instead of internal or if it was the same situation as the Saturn where you mostly just manually moved saves to/from the cart.

A PS2 should be easy to do, if it doesn't exist already. It's memorycards were essentially a DRMed memory stick. You would need to break the (now 23 years old) DRM, but after that, a standard SD card would do the job... though you would need a bit of additional hardware if you want to have built-in card switching or WiFi or anything like that. I know there there were also unofficial memorycards that were larger than 8MB and the PS2 could read them... but I have no idea if there was compatibility issues with those since Sony never officially made any cards larger than 8MB. (Regardless, a modern one would need to split your SDcard into virtual 8MB cards anyway since nowadays the smallest SDcard you can by is 16GB... and I doubt the PS2 can handle that)

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