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>> No.4753731 [View]
File: 119 KB, 640x400, Screenshot_Doom_20180504_222045.png [View same] [iqdb] [saucenao] [google]
4753731

>>4753727
>>4753708
>>4753712
Yeah but its just the map, I was illustrating the idea of using additive blending only to make good energy weapon effects (while alpha is set to 1.0).

Because if you make the darker colors darker they will not add much to the background, while the brighter colors become white or brighter than usual instead of becoming washed out.
> this screen is also taken from there, but the plasma rifle shots arent a good example just because they were based on another palette, and while it still looks excellent under 1024 claustrophobia palette, the darker colors on the fringe didnt end up as dark as they would be in the palette I based it in.

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