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>> No.3988591 [View]
File: 111 KB, 800x600, Screenshot_Doom_20170512_224058.png [View same] [iqdb] [saucenao] [google]
3988591

>>3988580
Episode 2 ramps up a lot though, much meaner monster placements (think trying to do the occasional Plutonia tier fuckery except with the smaller Doom 1 bestiary), and just cooler levels and music, like it was made by a completely different guy (maybe it was).

I like a lot of the inventive traps and setups, like E2M1 has only 4 monsters, and it's really dark, they're near the start, behind a locked door, and once you hit a series of switches down a long hallway, the door opens and these four Barons see you and start moving in from the distance, god help you, because you don't have enough direct firepower to make this any easy at all.

I took one with a cluster of barrels, two others I had to kite with a shotgun and machinegun, while the fourth one I took with an invulnerability and berserk powerup.
Oh yeah, there's another one stashed in a room where you need to get a key, so have fun with him. I opted to just Berserk him until he died at the cost of my armor.

E2M2 has a lot of neat traps as well.

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