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>> No.2247098 [View]
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2247098

>>2245995
>Trigger combat was very much about gauging positions and using moves based on those positions.

Trigger did a good job pretending to be more than it is, but the truth is that the underlying system is the same that's been in place in FF since the first one. Positions didn't matter. Enemies were grouped, and the game pretended that it mattered where those groups stood on the screen but that was not the case - mostly evident by your character jumping back to where they stood after an attack.

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