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>> No.2554265 [View]
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2554265

>>2554245
So many reasons.

1) If enemies are too far in the distance and are on a higher plane than you your auto aim won't be able to pick up on them. In order to shoot them you have to get closer. This makes a dramatic difference to gameplay situations; not so much in the piss easy Doom1&2, but you can also feel it on maps in Plutonia and fan made megawads.
2) Not being able to look up or down makes things trickier to find secrets and falling on platforms beneath becomes harder
3) You are at mercy of the autoaim. The auto aim will dictate that you kill a closer enemy before you can kill an enemy in the distance should it be standing in front of it. This reduces your tactile advantage when it might be more beneficial to kill an enemy in the distance first. You may have a cyberdemon firing rockets at you on a higher plane in the distance, but have a group of pinkies on a lower plane beneath you that you will have to deal with before dealing with the cyberdemon, as an example.
4) Again at the mercy of auto-aim, if enemies are higher up you have to make sure the auto aim detects them before you fire things like rockets at them. This often means going right where they can see you to get the required shot. Without the auto aim + free look you could easily place rockets by standing at angles where enemies can't see. This makes things far, far less engaging.

Plenty of other nuances, too. Constantly being limited by the autoaim detecting enemies makes things much tricker than having perfect 1:1 aim and constantly results in a more engaging game. Doom enemies are slow as fuck and its ridiculously easy to put your reticule on them and shoot. Bottom line, shit is much easier with free look + auto aim disabled. Go play Scythe 2 with free look and no auto aim, then replay it without free look + auto aim and try telling me it's not different.

>> No.2378890 [View]
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2378890

>>2378289
>There is nothing wrong with freelook at all.
Wrong.

There are parts of bigger Doom maps where the auto-aim does not pick up on higher up monsters from the distance. This means that the only way you can shoot those monsters without vertical aim is to actually get closer to them so that your auto aim does pick up on them. Webm related.

Using the autoaim without vertical look is far more limiting to what you can do in Doom. For instance, you could shoot rockets at places without needing the monster to be in view. Also the autoaim limits you in that it will shoot at monsters closer to you rather than a monster that would be more convenient to kill in the distance.

It is FAR more limiting to use horizontal only + autoaim than it is to have full mouse look. This limitation adds to the challenge of the game, too, and it’s better for it. Having full free look without autoaim hardly adds to the challenge anyway considering how slow Doom monsters are. You'd have to be retarded not to be able to simply put your reticule on a cacodemon and fire.

Also please use the general.

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