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/vr/ - Retro Games

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>> No.5030678 [View]
File: 116 KB, 1920x1080, doomshot.png [View same] [iqdb] [saucenao] [google]
5030678

with some tweaking you can make GZDoom look pretty decent

I cranked up all of the fancy graphics options (dynamic lighting, ambient occlusion, etc.), set texture mapping to nearest, turned on tonemapping and set it to "palette," and set the resolution scale (NOT the resolution) to 640x400. The result is something that gives you some satisfying color banding and large pixels, but with some graphical niceties that were obviously not possible in 1994. It's a bit like actually playing a D!Zone mockup screenshot.

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