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/vr/ - Retro Games

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>> No.8286514 [View]
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8286514

>>8286381

>> No.7209143 [View]
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>>7208903
>I think i'll add Max Payne 2 tomorrow

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>>6371274

>> No.4009931 [View]
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>>4009874
That would work pretty well, probably. Another method could be starting a very long trigger_relay (or trigger_once) instead of a wall and a monster when the player arrives at a specific point, and when they reach another, kill the relay or what it would activate.

The rising lava one would take work, though, I've thought about making a map in a similar style myself (except with draining slime instead of rising lava)- stock Quake doesn't support changing water levels. You might be able to fudge it with trigger_hurts, but there would be no swimming effects or screen overlay like with actual lava.

>>4009910
In my case it was always imagining the various backroads and bridges of my area in a racing game, preferably an old, arcadey one like NFS3 (probably due to playing that so much in my youth and specifically the Hometown course reminding me so much of my own town).

>>4009918
>a fellow /o/tist in /doom/
>mfw

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