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/vr/ - Retro Games

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>> No.7482472 [DELETED]  [View]
File: 39 KB, 355x299, 1394633-romero_box.jpg [View same] [iqdb] [saucenao] [google]
7482472

>>7479473
>"During a meeting I explained to John that I was working on the Daikatana end-game cinematics with Kage [the antagonist]. I pronounced it 'Cage.' Romero giggled. 'Who? What? What are you working on?' I said it again. Now everyone was laughing at me. Romero: 'Who? Say it again!' Me: 'Um ... Kage?' Romero: 'No, dude! It's pronounced Kah-gee!' Me: 'Um ... well, you better check the voiceover recordings, because it's 'Cage.' And suddenly Romero's face turned white. Half the audio in the game had his name pronounced wrong, and it was too late to fix."
https://www.dallasobserver.com/news/stormy-weather-6427649

>> No.7477909 [DELETED]  [View]
File: 39 KB, 355x299, 1394633-romero_box.jpg [View same] [iqdb] [saucenao] [google]
7477909

HOLY FUUUUUUCK LMAO

>"During a meeting I explained to John that I was working on the end-game cinematics with Kage [the antagonist]. I pronounced it 'Cage.' Romero giggled. 'Who? What? What are you working on?' I said it again. Now everyone was laughing at me. Romero: 'Who? Say it again!' Me: 'Um ... Kage?' Romero: 'No, dude! It's pronounced Kah-gee!' Me: 'Um ... well, you better check the voiceover recordings, because it's 'Cage.' And suddenly Romero's face turned white. Half the audio in the game had his name pronounced wrong, and it was too late to fix."
https://www.dallasobserver.com/news/stormy-weather-6427649

>> No.7361780 [View]
File: 39 KB, 355x299, 1394633-romero_box.jpg [View same] [iqdb] [saucenao] [google]
7361780

When will John Romero release the source code to Daikatana?
>“Some time in about 2006 or so I was mapping for a mod, Missing Information/177, for Half-Life 2. For fun, I decompiled [a Daikatana multiplayer map] and fixed the brush work and made a working deathmatch level,“ he says. “I sent the work to Romero and he was impressed enough to give me the map sources and later on I asked him about having the entire source code. He asked me to ship out an empty hard drive to him. He copied the contents of the entire tape backup he had before he left Ion Storm and overnighted the HDD back to me.”
https://www.pcgamer.com/meet-the-superfans-who-spent-a-decade-bringing-daikatana-back-to-life/

>> No.7120587 [View]
File: 39 KB, 355x299, 1394633-romero_box.jpg [View same] [iqdb] [saucenao] [google]
7120587

>>7120572
>"Some of the AI in the sidekicks was flawed but if you took the time to learn how they work and react, then they're great. Daikatana is not a bad game, it just became a victim of hype. How could it have lived up to the hype, to Doom and Quake? I wanted to make an FPS for FPS experts and maybe we could've not thrown tiny flying enemies at the player in the first level but that was misunderstood by reviewers who didn't give the game a chance."
-John Romero

>> No.7112529 [View]
File: 39 KB, 355x299, 1394633-romero_box.jpg [View same] [iqdb] [saucenao] [google]
7112529

>>7112507
>all continued work on other cool things
Nothing they did apart had the magic of what they did together.

>> No.6990501 [View]
File: 39 KB, 355x299, 1590681258041.jpg [View same] [iqdb] [saucenao] [google]
6990501

>>6986653
>"Some of the AI in the sidekicks was flawed but if you took the time to learn how they work and react, then they're great. Daikatana is not a bad game, it just became a victim of hype. How could it have lived up to the hype, to Doom and Quake? I wanted to make an FPS for FPS experts and maybe we could've not thrown tiny flying enemies at the player in the first level but that was misunderstood by reviewers who didn't give the game a chance."
-John Romero

>> No.6940518 [View]
File: 39 KB, 355x299, 1394633-romero_box.jpg [View same] [iqdb] [saucenao] [google]
6940518

>> No.6528006 [View]
File: 39 KB, 355x299, 1590681258041.jpg [View same] [iqdb] [saucenao] [google]
6528006

>>6515253
>"Some of the AI in the sidekicks was flawed but if you took the time to learn how they work and react, then they're great. Daikatana is not a bad game, it just became a victim of hype. How could it have lived up to the hype, to Doom and Quake? I wanted to make an FPS for FPS experts and maybe we could've not thrown tiny flying enemies at the player in the first level but that was misunderstood by reviewers who didn't give the game a chance."
-John Romero, 2009

>> No.6474829 [View]
File: 39 KB, 355x299, 1394633-romero_box.jpg [View same] [iqdb] [saucenao] [google]
6474829

>"Some of the AI in the sidekicks was flawed but if you took the time to learn how they work and react, then they're great. Daikatana is not a bad game, it just became a victim of hype. How could it have lived up to the hype, to Doom and Quake? I wanted to make an FPS for FPS experts and maybe we could've not thrown tiny flying enemies at the player in the first level but that was misunderstood by reviewers who didn't give the game a chance."
-John Romero

Is he right?

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