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/vr/ - Retro Games

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>> No.3789329 [DELETED]  [View]
File: 185 KB, 490x675, oly10114.AmericanPolimage.jpg [View same] [iqdb] [saucenao] [google]
3789329

>>3789296
I see. Well, your complaint is 100% legit. The thing is, the rest just depends on your taste.

The great deal of enjoyment for me in the game came from the aesthetics: the pixel art style, the psychedelic backgrounds, the imaginative enemy designs, the '90s references and style, etc. But it's not the thing for everyone, far from it in fact. Few if any people really care about aesthetics in games as much as I do; but even then, tastes will differ drastically when it comes to styles. Whether you like this kind of thing or not is subjective preference.

When I think of it, if EB didn't have its aesthetics, I probably wouldn't play it. OK humor is not enough to grab me to play an RPG, and EB's gameplay is not something good enough on its own, as you said. The story is a nice "journey to your mind" schtick, but for me it's not enough to beat the game. Hence why I don't play RPGs in general aside from DQ and some unorthodox gameplay-centric ones, I don't care about sob stories. If I did, I'd read books.

So all in all, I think that if the aesthetics of the game didn't catch you, and the gameplay is too bland for you, EB is just not your kind of game. It's a matter of subjective preference. I feel EB left me with far more contradicting feelings than you'd expect from it. I feel it uses RPG only as a framework, going straight for a style-over-substance experience. But the "style" itself is the biggest point: it goes throughout the game and forms a very cohesive overall vision together with the story. The rest boils down to whether you care about this kind of thing or not. And usually, people don't.

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