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/vr/ - Retro Games

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>> No.9922328 [View]
File: 61 KB, 446x361, choking on a million dicks.jpg [View same] [iqdb] [saucenao] [google]
9922328

>>9920283
I'm actually not, and you're a stupid fucking faggot. Carmack himself is the rocket scientist you're touting, and he had very little input on the actual gameplay, he's the one who published the source code and told people to add jumping and freelook, or to put it in OpenGL.
Romero and Sandy had extensive input into the design of the game, they made the levels, and they won't get into fits of autistic screeching just because someone plays E1M7 or E2M5 with freelook, or because someone thinks gameplay mods for Doom are fun. None of these people view the exact method of RNG as something sacred, least of all the guy who actually wrote and implemented the pRNG.

The levels are the levels, the gameplay is the gameplay, and mods let you twist that however you please. I don't record demos for speedruns, so I don't care if there's minute discrepancies in collision detection or RNG, just like I enjoy both GzDoom and Woof, I enjoy the All-Stars version of SMB 1-3 as much as the original NES versions, and I don't miss CRT screens at all.

>>9920636
>Hey now, I put it like that because I knew it would reach him
You clearly know wrong, because I don't view any of them as infallible authorities. Romero is a fantastic level designer, but he has numerous unbearable qualities to him as a person.

>> No.5642905 [View]
File: 62 KB, 446x361, choking on a million dicks.jpg [View same] [iqdb] [saucenao] [google]
5642905

>>5642893

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