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/vr/ - Retro Games

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>> No.2868802 [View]
File: 348 KB, 1280x800, fluke ops Mk.V.png [View same] [iqdb] [saucenao] [google]
2868802

>>2868767
Imagine WDI but more complex, on a space station, with some of the best emergent gameplay ever implemented, on the worst engine ever known to man. Basically, each round starts with a random gamemode being picked, hostile players being assigned, then the round lasts until the hostile players achieve their objective(s), are killed, the emergency shuttle is called and arrives in time to evacuate the crew. The original's basically a simulator in many aspects - for instance, the health system lets players build up damage of various types with effects as a result (if you're spacewalking without a breath mask and oxygen tank, you'll take oxygen damage, and as a result pass out or worse), and it also has atmospheric simulation (pressure leaks, gas levels, etc.). Those are just two examples of the detail level.

The original is on a tile-based engine, so it has some features that I'm probably going to revamp (original has 100% environmental destruction, I'm making dedicated breach zones instead, for example), but overall I'm pretty sure that most of the essentials are implementable.

I'm not making a 1:1 port, however, because the original has what's essentially the definition of spaghetti code, and has been open source for ages so it's not exactly stable on the inside. That, and adding everything isn't within the abilities of any source port currently released, so I'm basically starting over from scratch and building the game up piece by piece in order to get something that's fun and playable, while keeping the spirit of the original intact.

If you're curious about the game, check out the /vg/ thread, I recommend everybody to try it at least once. There's some more progress screenshots in there as well.

Anyhow, for actual features, it'd help if you could specify what you're most proficient with (ACS, DECORATE, cosmetic effects, etc.) so I can find a couple of features in that area on my to-do list for starters.

>> No.2866883 [View]
File: 348 KB, 1280x800, fluke ops Mk.V.png [View same] [iqdb] [saucenao] [google]
2866883

>>2866731
Working title is UAC Station 13, it's a multiplayer gamemode based on Space Station 13. Trying to implement it in a way that you can run it in SP as a replacer as well, but that's being saved for later since making the scripts work is taking up most of the time.

Here's the latest revision of the nuclear operative HUD/overlay. Equipment submenu (lower left) can be toggled. The idea is to have different masks and helmets result in different visor overlays, meaning headgear carries tradeoffs with it.

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