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/vr/ - Retro Games

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>> No.6118431 [View]
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6118431

>>6118425
People with fat fetishes must be loving the current state of affairs. I'd be jealous but I'm repulsed.

>> No.5998459 [View]
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5998459

Is it possible to make a genuinely retro 3D engine for modern computers? I know most folks just use Unity and use lack of artistic ability as an excuse for shitty graphics, but I think a super lightweight engine like this would be more appropriate for the deluge of "retro FPSes" that look worse than Quake yet run worse than the original Crysis.

>> No.5932326 [View]
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5932326

>>5932297
>"if you put your games on any other console you cannot put games on nintendo consoles"
Why didn't third parties form a cabal and release their games on literally everything else, then?

>> No.5676469 [View]
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5676469

>>5674351
Haven't played it, but I might now.

>> No.5644237 [View]
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5644237

>use CRT monitor
>set display mode to 800x600 or another such low res
>image quality is super sharp and each pixel is deliciously crisp

>modern flatscreen monitor at the same res
>image is blurry and disgusting at any res that's not native

How is this possible?

>> No.5546737 [View]
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5546737

>>5546698
Sonic Forces bombed, and that's with being released on all three consoles and PC.

>> No.5340947 [View]
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5340947

I always wondered this. When the Commodore computers died and DOS/Windows became the new computer format, did Euro devs make "demo style" games for those computers?

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