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/vr/ - Retro Games

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>> No.5736372 [View]
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5736372

>>5734015
Okay, I managed to finish it. What a ride. I really like your style, it reminds me of Turok/Turok 2. The graves in the caves and the boiler room were pretty cool. The statue was awesome, how long did it take you?

As before, it was way too dark for me in many, many parts. You can't see where you're supposed to be going, you can't see enemies, zombies are more annoying than anything else and I FUCKING HATE ZOMBIE SEWERS, I already hated them in the id levels, seriously, fuck that shit.

You might consider putting clip textures onto the stairs, because it's often janky moving around them. Especially in the beginning, during the descent - why actually should I do that at all instead of just jumping down? It's not like the Nailgun is good enough to warrant dealing with the death knights. That said, apprehending death knights with only a shotgun is mean. Consider maybe making the descending stairs larger.

The shambler didn't have any health packs lying around, I only won it by cheesing through the stairs and playing peekaboo. And fighting a shambler with just grenades, buckshot and a handful of regular nails is not fun, remember they are resistant to explosives.

I didn't find a single secret and couldn't figure out for the love of me how to get the yellow armor and superhealth in the room before the shambler. Jumping didn't work and shooting anything didn't work either. And what was the bottom of the pit in the round room for? There wasn't anything but a teleporter bringing me back.

This was a lot of nitpicking now, but I really, really liked your detailing and the verticality and seeing stuff I could visit later and such. Put some more health and fine tune a bit and I will love it.

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