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>> No.5220562 [View]
File: 7 KB, 531x76, Truth.png [View same] [iqdb] [saucenao] [google]
5220562

>>5220145
>>5220162
For me, it's kind of pic related. I never played either game as a kid, so I have no nostalgia when saying I prefer D1 far more. The demon variety is so much better and the Super Shotgun is great, but most of the levels just don't do it for me. Like other anon said, gimmicks. Many stages feel like they're built around certain gimmicks rather than built around being fun to play through. Levels follow their themes very loosely sometimes, so they don't flow into one another like D1's episodes, which actually felt continuous to me. And that goes back to the gimmicks, they're built around that more than following up where you left off in the last level.

And yes, ugly levels. City/urban levels really needed additional textures, even 5 would have helped immensely, if not more sectors too. To be fair, when you make a base on Phobos or a pit of hell, there are very few, generalized expectations on what those should look like. But everyone knows what a city looks like, and Doom II's urban areas just look like bricks, some wood decor that belongs in courthouses, mansions and libraries, and those ugly as sin, giant, pitch black "windows" or whatever they are. You could argue it's largely due to tech/tool limitations too, maybe so, but I just think they're disappointingly bland or unfitting.

Still, play it. It's official Doom, and even though I would say the levels aren't great, I can't call them terrible either. And agreeing with anon again, the new demons/Super Shotgun are what make D2 good. And user wads.

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