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>> No.5542585 [View]
File: 172 KB, 807x405, imptest.png [View same] [iqdb] [saucenao] [google]
5542585

>>5539845
>>5539505
>>5540203
This is more or less my thinking.
I don't have convenient access to photoshop right now, so I fudged it in GIMP.
You could automate a script to do something like this pretty easily, and batch out every sprite angle once the initial work is done.
The first blobbly one is for the large details, like limbs and such, so the light wraps around your sprites extremities properly. The 2nd is for medium details like the head etc, and the last is for muscle definition. overlay them all and it can look pretty decent.
It get's a tiny bit wonky on teeth and such, but if you have photoshop you can do proper highpasses to mitigate a lot of that. I didn't have the means, since GIMP lacks that filter and I wasn't about to take the time to find a plugin or do a proper workaround.

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