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>> No.5553115 [View]
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5553115

>>5553013
>>5553015
>>5553043
>>5553079
Quake's mapping scene's quality is arguably better than Doom's but its a very small one consisting of veterans and professionals having fun in their free time
You rarely see anything truly unique however, they all use the same encounters and pacing. AD made this even more obvious, how many times did you get the Fire Axe only to have half a dozen zombie raise from the dead around you? As I said it's orthodox. The levels are also very easy, GGRC complains a map is too hard whenever he goes under 50% health or dies even once.
However you can spot a new mapper who is from the Doom community a mile away because they try and pull off hordes in Quake which never works.

They're terrified of new gameplay mods most of all. They hate Quake 1.5 because they fear that it may become Quake's Brutal Doom and bring attention to their tightly knit insular community. But they don't have the same problem that Doom has where you'll get every 12 year old with a week old forum account asking if a mod is compatible with it because there are no other mods and the dev has outright stated that it is not compatible with AD and it doesn't even run on the same sourceport

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