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/vr/ - Retro Games

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>> No.3401395 [View]
File: 98 KB, 566x800, DW4 - Taloonsterriblepun2.png [View same] [iqdb] [saucenao] [google]
3401395

>>3401348
It's not that bad, she doesn't have many options at that point of the game. She will use spells just like you would if you could control her. She will sometimes defend if her HP is low, even if the enemy is almost dead. It gives her more personality.

In the original DQ4 you can't control anyone except the hero, but it's not a bad thing. It's actually one of the best games in the series.

>are you seriously limited to only three party members at a time?
Yeah, you are limited to 3 party members. But since there is no party chat, you are free to switch characters all the time without worrying about missing any lines of dialogue. You can beat a dungeon with Borongo and a Golem or put your wife in the wagon for a while without feeling like you are missing something.

When I played the remakes, I never used anyone else once I got the 4 "main" characters, because I wanted to do everything with them in the party to hear what they had to say. I reset the game if someone died in a boss fight because they wouldn't be able to talk.

In the SFC version I used everyone equally even though I was limited to three people at a time. I carried around coffins without a problem. I even used the monsters occasionally after geting a full human party! That's the true DQ experience in my opinion.

>> No.3381229 [View]
File: 98 KB, 566x800, DW4 - Taloonsterriblepun2.png [View same] [iqdb] [saucenao] [google]
3381229

>>3381181
It's still a cool name. I'm proud to be the prince of Reidock. I can easily imagine the time when my grandfather ruled the kingdom. I can imagine Hassan and Milayou coming to the castle every month to see their best friend. I can see history books talking about the kingdom of Reidock.

Somnia feels like a throaway joke. It's a shallow name that just sounds stupid because it's clearly a pun. I can't picture the kingdom having that name in the past or in the future. It feels fake and artificial. I'm ashamed to be the prince of Somnia. It's just... ugh.

This is my problem with all the punny names. They are just shallow jokes. It feels great to (DQ7 spoilers) save Falrod from the mechsoldiers and knowing that Zebott will be remembered as a genius. The present king will eventually create a mechanical human and everyone will come to see it!

You can easily imagine a future where people will praise Baloch's works. And you have actually met the guy! Isn't that great? It feels truly epic to visit a lost city under the sea. But all these feels are lost if Baloch or Zebott have fucking stupid names that are just cheap puns or references to some pop culture character. The feeling of being in incredible or historical places is lost if the towns have puns for names. And since it loses that epic feeling, it becomes forgettable. You can't imagine that town existing in the past with a name that references something that just happened recently.

Some people may be able to take it seriously, but it's really hard and cheapens the whole experience. If the original game was a good experience, why do the localizations have to ruin all of that just for a few worthless puns? I'm not saying it's completely ruined, but it's a lot less enjoyable than it should, for no fucking reason.

>> No.3352512 [View]
File: 98 KB, 566x800, DW4 - Taloonsterriblepun2.png [View same] [iqdb] [saucenao] [google]
3352512

The last time I played DQIV on the NES, Taloon covered Radimvice's mouth three times in a row, preventing him from casting any spells. It was hilarious.

The best part is that he could cover his mouth without wasting his turn, which means that he could still attack, summon a merchant army and all that crazy shit. Imagine the situation.

I love this guy.

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