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>> No.4194864 [View]
File: 2.51 MB, 640x480, light.webm [View same] [iqdb] [saucenao] [google] [report]
4194864

>>4194659
>>4194763
>>4194791
>>4194859
all right i got it to blink by changing the order of the lines that you walk over. first, light to 255, second, start blinking, third, lower and change. i think the reason it didn't work for you is that if start blinking comes after lower and change, then when you walk over the latter, the sector is considered "active" and the light flashing thinker is not created. if you do it the other way round, it works, because a flashing light thinker on a sector doesn't mean it's counted as active, so you can still apply another thinker to it that lowers the floor. weird but no surprise if you've been hacking doom for long enough.

https://a.uguu.se/QOqMp0daKnLn_faggotbeneath.wad

>> No.4194859 [DELETED]  [View]
File: 2.51 MB, 640x480, light.webm [View same] [iqdb] [saucenao] [google] [report]
4194859

>>4194791
all right i got it to blink by changing the order of the lines that you walk over. first, light to 255, second, start blinking, third, lower and change. i think the reason it didn't work for you is that if start blinking comes after lower and change, then when you walk over the latter, the sector is considered "active" and the light flashing thinker is not created. if you do it the other way round, it works, because a flashing light thinker on a sector doesn't mean it's counted as active, so you can still apply another thinker to it that lowers the floor. weird but no surprise if you've been hacking doom for long enough.

https://a.uguu.se/QOqMp0daKnLn_faggotbeneath.wad



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