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/vr/ - Retro Games

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>> No.9099024 [View]
File: 521 KB, 850x1150, Red-Eyes.Black.Dragon.full.1703963.jpg [View same] [iqdb] [saucenao] [google]
9099024

>>9098969
Well, it depends on which stage I'm at in the campaign, early on it's important to focus on learning the fusion mechanic well, remembering that it's not really about specific cards as much as it is about card types and even artwork, most specifically cards with women, which aren't a card type, but for fusions they actually are. One thing to keep in mind as well is when you grind there's not as many ranks as you might seem, of course there are S/A/B/C/D and also POW/TEC but there are only 3 drop pools, one for getting S/A POW, one for getting S/A TEC and one for getting B/C/D POW/TEC, it also helps to know who to grind for cards you're looking for specifically, I recommend PocketDuelist (https://pd.ygo.fm/)) since it's a convenient way to look it all up.

After finishing off the 1st Egyptian part of the story, there's the World Tournament, and it's here that I start grinding the early duelists in Free Duel, mostly looking into getting cards to make my main fusions in a more consistent manner, so Dragons and Thunders are a must, but also Women, Rocks, Plants, Beasts, Pyro, Birds, etc. As I become more confident in my deck I start tackling the World Tournament, and when I beat Isis/Ishizu I start grinding against her too, since at a B/C/D POW/TEC she can give Dragon Treasure, and by this point I'm still not confident grinding against Pegasus. When you win the World Championship and go back to Egypt, this is where you get all of the mages, it's also where you can beat the Mage Soldier and grind him for Dark Energy on B/C/D POW/TEC.

With the High Mages, it's all about beating the Low Meadow Mage, leaving unless you're confident enough to face Kepura, and then grinding non stop in Free Duel, it's how you'll get most of the strongest cards, like Meteor B. Dragon and Meteor Dragon, when you have a playset of both I suggest grinding Jono 2nd to get a playset of Red-Eyes B. Dragon, so you can fuse for Meteor B. Dragon and effectively have 6 copies of it.

(1/2)

>> No.8351367 [View]
File: 521 KB, 850x1150, Red-Eyes.Black.Dragon.full.1703963.jpg [View same] [iqdb] [saucenao] [google]
8351367

Well, I've just beat Yami Yugi for the 5th time, I know that technically the game is beat after the 5th victory against Pegasus, but I wanted to see what Yami Yugi's dialogue was after losing for the 5th time, since it changes for all of the characters up to this point, and it didn't in this case, and after checking Yugipedia it really is what it is, as this is more of a post game bonus than a final boss, Pegasus is the actual final boss really, which is why the credits roll after defeating him 5 times, it felt very nice to see those credits roll with that calm OST.

In the end I beat everyone exactly 5 times, no more and no less, with the exception of poor Joey, which I beat 100 times because I wanted Red-Eyes B. Dragon, and all of the strong warrior monsters he gives before that. There were other duelists I was tempted to do this with, like Kaiba for his Blue-Eyes White Dragon and Simon Muran for his Summoned Skull, but with Joey it was still fine because he was very easy, with them, well, their decks are much stronger, so it'd take even longer with them, so maybe at some other point in the future.

Overall, I'd say this was enjoyable, while it is basic, it has its charm, and I grew up with Forbidden Memories, so in many ways I felt right at home, with things like only being able to play a single card per turn, or having the game be pretty much all about numbers, though I'd say this is even more basic than Forbidden Memories somehow. Fusions almost never work, there are no type advantages or disadvantages, you can't fuse from your hand like in future games, and there's no limit to how many copies of a card you can play in your deck.

(1/3)

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