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/vr/ - Retro Games

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>> No.3360945 [View]
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3360945

>>3360913

Guilty as charged. I've been keeping a low profile since I've been getting sidetracked by RL work and a bunch of other things (that, and the process of migrating pretty much everything script-related to GDCC took a bit of testing and experimentation) - apologies for not posting progress in the meantime, but I figure people aren't interested in hearing boring technical shit that needs to be worked around haphazardly.

It's not much, but here's an idea of what's been taking up some of that time - I'm carefully trudging through setting up the interfaces for interaction with most of these, not to mention the proper inventory tracking that actually makes them useful. There's enough GUI functionality at this point for a few of the gamemodes to be rudimentarily playable thanks to marrub I fucking love you you absolute madman come back anime was a mistake ;_;, but for some of the more advanced machines and features a couple of prerequisites have to be added which aren't exactly trivial.

I missed you /vr/, feel free to throw accusations of faggotry and hoaxes. Slowly but surely we'll make space great again.

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