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>> No.4922103 [View]
File: 29 KB, 640x480, dino 2018-07-22 16-46-20-63.png [View same] [iqdb] [saucenao] [google]
4922103

One thing I have to say against Dino Crisis, is that all the action, whether is dodging or shooting, is generally a bit less fun than in 1/2/3.

Also I kept praising RE1/3 for having bosses which give you B solution, that you don't have to shoot; but Dino Crisis would have gained for at least one boss that needs some heavy shooting. Another boss that's not the T-Rex for instance.

It also feels like the game could use another enemy type.


>>4920890
If you want ammo, play the game on Very Hard. It's crazy how much ammo this mode gives, you can kill everything on your path granted you know where all the plugs are.

To give you an idea, after beating the final boss (bad ending), I had 34 Grenades and 9 Heat grenades left, even though I did use about 6-8 grenades on enemies late in the game AND I even had 3 un-used plugs left. In other modes I never even found more than 24 'nades total.

There is probably a way or another to unlock Very Hard on PC without having to beat the game on Normal and Hard first.

The main difference on Very Hard I think is the lack of continue and the absence of Ressurection packs; but either way due to the ammo it's tons of fun.

If you're stuck with normal: remember that boxes break the fourth wall. You can teleport items from one red box to another red one.
So look everywhere for plugs, and as far as opening boxes go, prioritize on Red boxes, those have the most ammo. Green have the most healing and yellow are in between.
I recommend focusing on only two colours since there isn't enough plugs for everything, and it's better not to have your items scattered all over, so go Red+Green or Red+Yellow.

>>4919806
To answer my own question about Arrange:
- Some codes/passwords are different
- You get a LOT more Ressurection packs
- I think enemies may deal a bit less dmg, not sure.
That's about all I found.

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