[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games

Search:


View post   

>> No.10785890 [View]
File: 159 KB, 2560x1440, 1702830039212.png [View same] [iqdb] [saucenao] [google]
10785890

>>10785854
Yeah, don't use scaling in GZDoom. Set everything to 1 or default or whatever, then go and input the desired resolution manually. For 16:9 you need
>856x480
>1284x720
>1712x960
I got these numbers from Nugget Doom and they work almost flawlessly in GZDoom, pic related.

Keep in mind that the latest Nugget 3.0.0 release shows completely different numbers since it merged Woof changes with arbitrary resolutions and stuff. So now for 16:9 it shows number like
>852x400
>1278x600
>1704x800
I have no damn idea the hell is this ratio.

>> No.10519313 [View]
File: 159 KB, 2560x1440, image.png [View same] [iqdb] [saucenao] [google]
10519313

>set GZDoom resolution manually to exactly same resolution Nugget is using, 856x480
>UI text and messages are almost perfectly, evenly scaled now
>near perfect ENDOOM screen, even better than Nugget since it's not using bilinear or whatever gay filtering so it's not blurry
Huh. So it's THAT simple. Thanks for nothing graf.

Navigation
View posts[+24][+48][+96]