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>> No.8413096 [View]
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8413096

>> No.6497054 [View]
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6497054

>>6491891

>> No.6374765 [View]
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6374765

>>6370514
>>6370540

>> No.6309468 [View]
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6309468

>>6309323
Also, don't forget to patch the "Vanilla New World" (included in the ZIP file of the romhack) onto the patched rom so the dialogue won't get changed. The author of that mod is a horrible writer and without that patch, the game's dialogue becomes really unfunny and fanfic-y.

>> No.5551184 [View]
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5551184

>>5547269

>> No.4257390 [View]
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4257390

I'm about to start working on a rpg game. Give me some interviews, documentaries, etc of past rpg creators who talking about their development for inspiration.

>> No.3781290 [View]
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3781290

>>3780934
6 > SoM > CT > MRPG

if you have friends to play with tho switch 6 and Som

>> No.3756660 [View]
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3756660

I'm doing an analysis on jrpg storytelling. I've always noticed that in a lot of jrpgs, they have a very unique control on story pacing, drama, and characterization. Is there a place where I can study this more? Basically, when I play games with stronger narratives from this genre, they tend to nearly play out like a dramatic tv show or an anime.

>> No.3743584 [View]
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3743584

>>3741285
The Kangaroo bit is really the only truly bad part about the GBA translation of Tales of Phantasia.

It's better than the juvenile humor in the DeJap version.

And yeah, the dubbing is a bit hilariously terrible in some parts, "IN-DIG-NAY-SHON" comes to mind, but it's pretty good.

It's better than the fan-made SNES English dub.

Everyone sounds wooden in the fan dubbed version.

Also, some of those "Parody" hacks if they're just "dude cussing lmao".

Also, those typos and spacing issues...

>> No.2693421 [View]
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2693421

>>2690567
>>2690728

>> No.2599539 [View]
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2599539

>>2590545
This version.

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