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/vr/ - Retro Games

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>> No.1524939 [View]
File: 2.63 MB, 3116x3900, 1396802592129.jpg [View same] [iqdb] [saucenao] [google]
1524939

>>1515625
That's the Tanooki suit

If the objective of this thread was to make me want to play Faxanadu again, it worked.

>> No.1502686 [View]
File: 2.63 MB, 3116x3900, 1395991977162.jpg [View same] [iqdb] [saucenao] [google]
1502686

>>1502664
I think the answer is implied. There are none because in yesteryear, games had to have "artificial difficulty" to be good.

When it comes to old school text parser adventures,

get good or get out

Colossal Cave might be enjoyable for you since it came before that era.

>> No.1465992 [View]
File: 2.63 MB, 3116x3900, 1394732267503.jpg [View same] [iqdb] [saucenao] [google]
1465992

>> No.1459275 [View]
File: 2.63 MB, 3116x3900, 1394480940143.jpg [View same] [iqdb] [saucenao] [google]
1459275

>> No.1434804 [View]
File: 2.63 MB, 3116x3900, 1393508295539.jpg [View same] [iqdb] [saucenao] [google]
1434804

Here's one for Zork 2. It's easy to download these games, you could download every Infocom game in about 30 seconds. When you see art like this, though, it helps to appreciate just how deep these games were to the people at the time - something it's easy to forget when "lol this game is only 32k"

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