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>> No.7002805 [View]
File: 1.01 MB, 720x405, bloodcultfight03.webm [View same] [iqdb] [saucenao] [google]
7002805

>>7002802
I'm using BuildGDX with max enemy spawns and one-next-to max damage received with normal enemy health. How else do they operate differently with varied health values?

>> No.6998529 [View]
File: 1.01 MB, 720x405, bloodcultfight03.webm [View same] [iqdb] [saucenao] [google]
6998529

>>6998510
>Doom 64
Which reminds me, I need to replay it after this Blood playthrough

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