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/vr/ - Retro Games

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>> No.10345518 [View]
File: 1.83 MB, 1440x2704, duke.png [View same] [iqdb] [saucenao] [google]
10345518

Now this is "scale" and "vantage" points, and level design with an actual sense of 3D. The irony is that DN3D uses teleporting effects at times, like for the underwater of Flood Zone or some of the rooms in that building in Fusion Station, but it's done to seemlessly the player never notices. On the contrary, all the square and rectangle rooms in this example >>10345127 or so disconnected from one another that as far as the player is concerned he may as well be actually teleported from one room to the other and it wouldn't make a difference.

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