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>> No.1630609 [View]
File: 71 KB, 474x501, underhalls_remix3.jpg [View same] [iqdb] [saucenao] [google]
1630609

>>1630564
>I'm sure this question comes up at least every thread, but I'm looking to get into mapping. Could you cool dudes show me what I should do to start? I have GZDoom Builder.

I'll just share some of my thoughts so far with my own amateur mapping.
Go and do all of the tutorial videos on the Doombuilder 2 download page, I did that and there is great advice in the videos.....I also stopped mapping straight after and had to do them all again 6 months later....so don't do that.

I'm the guy remixing underhalls (Cauldron on the forums, I rarely post). I have an old notepad that I'd write how to do some things in just to help the learning process, I'd also scribble stuff in there (map layouts/ideas) just because I found that fun to do.

An important thing I've learned is, your ideas for a level will feel frustrated by your actual mapping ability to start with, but it goes up pretty quickly as you learn the very basics. I made a few levels just to test concepts of fights I wanted but putting it all into a map to release is harder as you have to go for some actual quality standards (like using textures other than STARTAN).

I've decided to make a remix of a level I like instead of going straight into an original idea for two reasons. The first is when I put it out for criticism I'll get more focus on how I'm doing things technically (like texture choice and alignment) and if it's all shit I'll feel less of an ego hit because American Mcgee made the original.
It's also because all the little things I'll learn from this I'll put into making a better original map later on.

>continued next post

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