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>> No.2718293 [View]
File: 2.59 MB, 480x360, q2.webm [View same] [iqdb] [saucenao] [google]
2718293

>>2718264
>Q1 axe vs Q2 blaster torch
Blaster torch sucks but so does Axe. I never even use the axe anyway and I only use the blaster at the very start before getting the shotgun and then never again.

>Q1 vs Q2 shotguns
Quake 2 shotguns feel like ass and come with ridiculous RNG around the reticule. The SSG is Quake 2's primary weapon. It pretty much dominates most of the game whereas in Quake you use all your weapons in equal doses (except Axe and normal NG once you get the SNG). This is why Quake 2's weapon balance is not as good as the first's in terms of the SP. Quake you use pretty much everything. hell if you have primaries in Quake it's pretty much the SNG and rocket launcher, which is much more interesting than running around using Q2's boring ass SSG on everything.

>>2718267
>Q1 nailguns vs Q2 machinegun & chaingun
>I think that this is the biggest gripe for people used to Q1 weaponry. Both nailguns have perfect accuracy, no recoil and are using proper projectiles, while machine and chain have crazy spread, recoil (really noticeable on machinegun) and are hitscan based. At the same time super nailgun is just a direct upgrade from nailgun, doubling damage per nail without any drawbacks - once you have it there is no point in using previous version, so it sees very limited use.
The reason for having normal NG and SNG is simply a way to scale difficulty differently in different levels.

Quake 2 combat is fucking boring in comparison. It is completely devoid of the first game's dynamics. Everything is merely pop and shot gameplay or circle strafing. That's pretty much it. Everything is so fucking slow and the enemies hardly fucking move. There are no dynamics with the enemy types. The later enemies are merely bullet sponges and nothing more and stand perfectly still, easy to take apart. I don't know how anybody can say Q2 gameplay is better than the first. It's an absolutely ridiculous assertion to make.

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