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>> No.7342601 [View]
File: 5 KB, 82x108, SPIDA1.png [View same] [iqdb] [saucenao] [google]
7342601

I'm working on a set of custom monsters. The idea was to create a set of custom monsters as a resource in case mappers wanted to use them. I'd like to add more stuff like the Astral Cacodemon but I dunno what slot that would replace yet, so here is what I have so far:

https://litter.catbox.moe/dmolwl.zip

Valiant Super Imp replaces imp
Valiant Pyroknight replaces hellknight
Valiant Pinky replaces pinky
Turbo Pinky replaces spectre (behaves just like -fast monsters except you can chainsaw it because the stun duration is still normal)
Eviternity Cybruiser replaces baron, has walking sound of Valiant cybruiser because such a dangerous monster needs a loud stomp sound. These fuckers are so incredibly dangerous, definitely miniboss-tier.
Ribbiks mini-cyber replaces the spiderdemon. Same hp as baron but immune to rockets.

Minor changes:
Lost souls have 45 hp.
Zombiemen now fire as quickly as the vanilla doom pistol
Sergeants shoot slower than vanilla shotgun but they don't stop attacking
Chaingunners have super chainguns to match the ones you have. I hate this but it's hilarious so I'll leave it for now.
Mancubi don't stop attacking until you break line of sight.

Iconic monsters unchanged:
Revenant / caco / archvile

I think that's every monster in the game

>>7342403
That's not a bad idea for a way to progress in a PWAD: give new weapons after miniboss fights. Reminds me of what he said >>7341616 , you can give barons the keendeath action and have them open up a sector with a plasma gun or bfg or something, and it doesn't even have to be essential for completing the map.

>> No.7257349 [View]
File: 5 KB, 82x108, SPIDA1.png [View same] [iqdb] [saucenao] [google]
7257349

What if there was a weakened cyberdemon variant, like ribbiks', that shot two rockets at a time in the mancubus pattern (except his pattern is different to throw off your muscle memory)?

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