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/vr/ - Retro Games

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>> No.5164835 [View]
File: 901 KB, 743x585, Capcom R&D room where Street Fighter 2 coin-op was created.png [View same] [iqdb] [saucenao] [google]
5164835

>>5164772
Amazing how there isn't a single X68000 in this picture.

>> No.4667071 [View]
File: 901 KB, 743x585, Capcom+R%2526D+room+where+Street+Fighter+2+coin-op+was+created[1].png [View same] [iqdb] [saucenao] [google]
4667071

>>4667041
It's not really about what monitors looked like back in the day, but rather what standard was used in the hardware of the time. Beyond that there are different ways to interpret it.

I'm kind of a fan of the "what were the devs looking at when they were making the game" approach, although that can be flawed too.

>> No.4503784 [View]
File: 901 KB, 743x585, Capcom R&D room where Street Fighter 2 coin-op was created.png [View same] [iqdb] [saucenao] [google]
4503784

>>4503761
Who keeps repeating the myth that Capcom used it as a development kit?

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