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/vr/ - Retro Games

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>> No.9073498 [View]
File: 48 KB, 555x478, 5Q3yKt49STA3hL3wspU7MN (1).jpg [View same] [iqdb] [saucenao] [google]
9073498

>>9073452

QuakeGL and Quake II were the games that made bench marking a thing. Tomb Raider 1 supported lots of different graphics API's. But every graphics card company had their own implementation of OpenGL just to add Quake and Quake II support. OpenGL drivers were apparently all over the place with no set standards, though. My first GPU was a ATi RagePro 64 with 8MB of vRAM, I remeber playing Aliens vs Predator Gold on that card, and the game ran like shit. Sadly. Though I later upgraded to a Geforce 256 with 32MB RAM.

>> No.8267806 [View]
File: 49 KB, 555x478, quake-1.jpg [View same] [iqdb] [saucenao] [google]
8267806

What was considered a high frame rate in the 90's?

>> No.8261560 [View]
File: 49 KB, 555x478, GLQUAKE.jpg [View same] [iqdb] [saucenao] [google]
8261560

If you read the oldest reviews for Quake people say "But if you have ____ you can get a quite playable 20FPS"

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