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/vr/ - Retro Games

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>> No.8936368 [View]
File: 2.79 MB, 640x480, RE1 PSX SPIDERWEB.webm [View same] [iqdb] [saucenao] [google]
8936368

>>8936359
>you can softlock your game by running out of ammo

Well designed survival horror games such as Resident Evil (1) and Dino Crisis do take that into account. There is usually always a B-plan available.
The only times you actually NEED ammo in Dino Crisis is when facing the T-Rex and you can't run away, which happens twice; and in both cases the game hands out the necessary ammo for it just before the fights.

Resident Evil (1) and 3 handled these things better.

>> No.8716525 [View]
File: 2.79 MB, 640x480, spider.webm [View same] [iqdb] [saucenao] [google]
8716525

Spiders aren't your enemy. They just want to be left alone to snack on giant moths and the occasional Umbrella researcher. And is that really such a crime?

>> No.8645326 [View]
File: 2.79 MB, 640x480, spider.webm [View same] [iqdb] [saucenao] [google]
8645326

>>8644818
Speaking of weird things, did you know the Black Tiger just wants you to get out of his comfy spider hole? He'll even help you.

>> No.8386139 [View]
File: 2.79 MB, 640x480, spider.webm [View same] [iqdb] [saucenao] [google]
8386139

>>8385693
Don't kill the Black Tiger, he's a bro and just wants you to get out of his house.

>> No.7838316 [View]
File: 2.79 MB, 640x480, RE1 PSX SPIDERWEB.webm [View same] [iqdb] [saucenao] [google]
7838316

>>7838281
Yawn
>take the crest, dodge and leave

Plant-42
>solve the V-Jolt puzzle to get rid of the first form
>As Jill, if you did the right thing with Barry he'll come use the flamethrower for the second form
Don't have to use a single bullet. With Chris you have to take care of the second form, but the first form has more HP and more vines than the second so the V-Jolt can take care of most of it, plus the knife is very effective against the plant, chopping off the vines to clear the danger

Blacktiger
>you can just shoot/knife the webs and be on your way
>there is a knife for that purpose in the room
>if you stand close to the door the autoaim locks onto the webs, not onto the spider
>you can even trick the spider into destroying its own web

RE3:
>flee from first giant worm by solving the small puzzle
>dodge the second form long enough and you can use the electricity from the light poles and the water to one shot it
>Nemesis in the tramway: just leave the room
>Nemesis at the clocktower: do the right thing with Carlos earlier on, then you'll have an easier fight
Just like Barry and Plant-42
>Nemesis disposal chamber: use the acid

RE2/CV/0:
>shoot at stuff until they die
>can't even go out of the room until the boss is dead

tl;dr RE3 gets what survival horror gameplay mechanics really are, the others not as much

>> No.7820573 [View]
File: 2.79 MB, 640x480, RE1 PSX SPIDERWEB.webm [View same] [iqdb] [saucenao] [google]
7820573

>> No.7750259 [View]
File: 2.79 MB, 640x480, RE1 PSX SPIDERWEB.webm [View same] [iqdb] [saucenao] [google]
7750259

>>7750256
how about this

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