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/vr/ - Retro Games

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>> No.1797568 [View]
File: 106 KB, 256x256, NAM_Coverart.png [View same] [iqdb] [saucenao] [google]
1797568

>>1797563
Nigga, you think that Game is hard, play NAM/NAPALM. The ai is specifically designed to fuck you over.

>> No.1795992 [View]
File: 106 KB, 256x256, NAM_Coverart.png [View same] [iqdb] [saucenao] [google]
1795992

So this was a thing. I liked this game, Platoon, and the sequel WWII GI when I was younger, but when compared with other games of that time like Delta Force on PC, Medal of Honor on PS1 and Goldeneye on N64, these games where seriously lacking. They were supposed to be warfare simulation games unlike other fps games similar to doom and they've been forgotten mostly because they were obsolescent. After seeing how impressive mods for doom have gotten especially with Brutal Doom and Total Chaos. I'm wondering if I could revive this game by overhauling it? I already have some concepts in mind. I really like the tracer fire in Brutal Doom. I think that would be very impressive when firing the M60 in NAM. I also like the impression that total Chaos gives you making it seem as if you are walking through the level rather than zooming around like in doom. My game would by an ambush game like the ambush scene in Vietnam in the movie Forest Gump. I would like a game to relay that intensity of just a massive firefight with an advanced ai. The entire battlefield is open, there aren't many obstacles but there is a lot of foliage. You would take your platoon to seek out the enemy platoons and engage them either by ambushing them of being ambushed yourself. Once you make contact, a massive firefight breaks out and tracer fire is all around. Note that the enemy know that you are in the vicinity but they won't directly fire at you unless they spot you out in the open or you get to close. They fire blindly your direction as your friendly ai does as well and you all just keep firing until one side wins by taking maximum casualties and it is your job to direct their fire or conceal it from the enemy by firing your tracers at the enemy tracer fire. I'm also considering a night level where you can;t see shit like in the dungeons on doom except when you fire your weapon or turn on a flashlight, once you make contact with then enemy, the night gets lit up with muzzle flashes. What think?

>> No.807108 [View]
File: 106 KB, 256x256, NAM_Coverart.png [View same] [iqdb] [saucenao] [google]
807108

Blood is not forgotten. It's rightly recognized as a classic FPS.

Nam on, the other hand, is a game I never see mentioned anywhere.

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