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/vr/ - Retro Games

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>> No.8765981 [View]
File: 256 KB, 536x468, 1634480692064.png [View same] [iqdb] [saucenao] [google]
8765981

>>8752276
>Unless you're an indie game developer who thinks low-res pixel art is a "style"
Why is low poly a "style" but not low res sprites? 16x, 32x, 64x and 128x resolutions have been the standard for over 2 decades before the rise of 3D.

>> No.5485762 [View]
File: 256 KB, 536x468, 1522586546068.png [View same] [iqdb] [saucenao] [google]
5485762

Why do autosaves save the seeds of random number generators?
I've tried dozens of workarounds, but I always get the same random numbers after autosaving.
I tried to even input the players random movement into the generator, but it still leads to the same fucking numbers.

Why?
Any Wizards here?
Ijon where are you?

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