[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4541562 [View]
File: 217 KB, 1500x1300, homodoom.jpg [View same] [iqdb] [saucenao] [google]
4541562

Made my first two maps. Well first two maps I consider decent. Can I get some feedback on how they play (level design/difficulty/texturing)? They're pretty short so I hope it's not a tall request.

https://mega.nz/#!tosBhZTA!IlWe6IdTBRW67qOnBBNO0yT5_Wz5GEIyJjAHbHpmoNQ

>> No.4378181 [View]
File: 191 KB, 1500x1300, DDW17O1U0AECciV.jpg [View same] [iqdb] [saucenao] [google]
4378181

>>4378172

>> No.4369337 [View]
File: 191 KB, 1500x1300, DDW17O1U0AECciV.jpg [View same] [iqdb] [saucenao] [google]
4369337

>>4363919
Could you not just either:

Increment total_items by 1 whenever an item is picked up, and decrement it by 1 anytime one is expended,

Or add each variable in the pinventory (pinventory[0]+pinventory[1]+...pinventory[n]) to get total_items?

I'm not familiar with coding for Doom, so forgive me if this is useless.

Navigation
View posts[+24][+48][+96]