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>> No.3363087 [View]
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3363087

>>3358653
/tg/ once posted an article about this, since the problem dates all the way back to tabletop.

D&D started with putting dragons as the "final boss" of player modules for a time, until the novelty eventually wore off. So then, they had to one up themselves and put things like liches, servants of evil gods, and eventually demons and then minor deities. When those ran out, they started putting cosmic horrors, and eventually creatures from outside space and time.

Really, it was indicitive of players going "oh wow, another dragon, how exciting" and then moving up from there. Except eventually designers run out of ways to actually make things any more powerful than they have, so now we overflow and go back to zero -- fighting the lowest tier endbosses becomes strangely satisfying after that point.

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