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/vr/ - Retro Games

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>> No.1323921 [View]
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1323921

-The A+C design period used the A button as a big C-button, the 3 C-Buttons functioned as they do in the final version, and the B button was your general talk, open, etc. command button, even though the B button never appeared on the HUD. This engine lasted the longest during the development of the whole game

-Near the end design, when Child Link was added, and OoT became what it is today, the engine was updated again. It is the same as what we have now, except the A & B buttons were reversed. The change to what we have now happened just before release.

-Originally, the medallions could be equipped. While it's never explicitly been said what they did, it's assumed that the Forest Medallion (Wind at the time) would act like the Song of Soaring, and Fire Medallion would cast Din's Fire.

-The Forest Temple was going to be an actual forest, instead of being based upon Hyrule Castle like today. If you want an idea of what it would look like, there's beta screen shots of adult Link fighting Gohma in a forest, with a white mist effect not seen elsewhere in the game, and the trees were aranged to make it feel like you were in a room.

-The original Fire Temple. It's located where Turtle Rock was supposed to be, but aside from that, it seems to follow an original design, but with a few of Turtle Rock's rooms thrown in. They're the rooms with the dark, rocky walls. The best example is the long hallway where you get the Boss Key.

-Water Temple? Half of its the original design for the Water Temple, and the other half is the Light Temple. Dark Link was originally the boss of the Light Temple, but got demoted to Water Temple mini boss.

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