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/vr/ - Retro Games

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>> No.2290539 [View]
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2290539

>>2290519
It's hard to explain just how bad that art is, like deviantart grade with a horrible understanding of form shadows, usage of the blend tool because it looks cool, light coming from the wrong sources when they hit the body. And those clouds are pretty iffy. The artist clearly spent a TON of time on it, and it's really detailed, but all of that can't make up for some good technique and understanding of form.
>40 minutes pose that I did a few days ago.
>Going to school for professional Illustration

Anyway, the problem is getting that really really key item was really really unintuitive. And that's the tool that makes the whole thing trackable.


Also, I fucking love Zelda game, I'm not a mature games only assfucker, so don't put words in my mouth. I'm simply saying getting buttmad about a little streamlining in a Zelda game is fucking retarded because these games aren't made just for adults.

Giving the players the bombers notebook was a *really* simple change that means that you can just head right out the door to the swamp without missing a vital tool.

>Though I will concede that the eyeball changes too the bosses was needles bullshit.
I mean seriously, why? What sense does it even make? At least in TP they were part of the character designs, they made sense.

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