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>> No.4649772 [View]
File: 669 KB, 1360x1291, 2018-03-16 19_16_14-● basenew.wad (MAP01_ Base) - GZDoom Builder.png [View same] [iqdb] [saucenao] [google]
4649772

So I made some sectors colored using UDMF's color effect. When played in software mode, it looks like the above picture (pretty cool). When played in OpenGL mode, it looks like the below (terrible). Can someone help me with this? Like an OpenGL setting that needs to be changed, or a different method of colored lighting that will look good in OpenGL?

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