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>> No.3285047 [View]
File: 145 KB, 842x475, Nanotool.png [View same] [iqdb] [saucenao] [google]
3285047

Just finished my first 'real' version of the Nanotech Combat Engineering Tool. Nanotool for short. It's not meant to be a mainline murdertool, but a support tool for specific circumstances.

The Nanotool replaces the plasma rifle and has three separate firing modes. You switch between them with altfire.

1) The railgun. Flash-forges and fires a magnetically-charged rail. It flies fast (And by that I mean instantly), perfectly accurately, and pierces through all enemies in a line. Doesn't do as much damage as the plasma rifle toward a single target, but it's better against crowds. Takes one cell per rail.

2) The Turret.
Creating a turret on the spot is the most expensive option, at 50 cells per turret, and he doesn't have much health... but it's a powerful little guy. He can deal a lot of damage if he's unmolested for long enough.

3) Smokebomb.
Spits out a grenade filled with nanites for 10 cells. On collision with an object, the nanites spread into a cloud which selectively hurts everything except for the user. Sadly, the nanites aren't tough enough to damage anything immune to radius damage.

>>http://www.mediafire.com/download/zf4mqzsppc6ceml/Nanotool.pk3

If anyone has any feedback to give (such as how the smoke grenade is way overpowered, I'm working on that) I'd love to hear it.

>> No.3284223 [View]
File: 145 KB, 842x475, Nanotool.png [View same] [iqdb] [saucenao] [google]
3284223

Just finished my first 'real' version of the Nanotech Combat Engineering Tool. Nanotool for short. It's not meant to be a mainline murdertool, but a support tool for specific circumstances.

The Nanotool replaces the plasma rifle and has three separate firing modes. You switch between them with altfire.

1) The railgun. Flash-forges and fires a magnetically-charged rail. It flies fast (And by that I mean instantly), perfectly accurately, and pierces through all enemies in a line. Doesn't do as much damage as the plasma rifle toward a single target, but it's better against crowds. Takes one cell per rail.

2) The Turret.
Creating a turret on the spot is the most expensive option, at 50 cells per turret, and he doesn't have much health... but it's a powerful little guy. He can deal a lot of damage if he's unmolested for long enough.

3) Smokebomb.
Spits out a grenade filled with nanites for 10 cells. On collision with an object, the nanites spread into a cloud which selectively hurts everything except for the user. Sadly, the nanites aren't tough enough to damage anything immune to radius damage.

>>http://www.mediafire.com/download/zf4mqzsppc6ceml/Nanotool.pk3

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